About gamania
Disruptive Innovation Through Self-Transformation
START! gamania 1.0 – Breaking New Ground
1995’
gamania’s predecessor FullSoft Co., Ltd. launched the single-player game Convenience Store, which sold over 1.2 million copies across Asia.
1999’
Officially renamed gamania, marking the rise of a community united by a passion for games.
UPGRADING...gamania 2.0 – Shaping a New Paradigm
2000’
Launched Lineage in Taiwan—pioneering the monthly subscription model and building the largest online gaming server room in Asia.
2002’
Went public on the Taiwan Stock Exchange, entering a new chapter of corporate group management.
2005’
Disrupted the industry again by introducing MapleStory with a free-to-play model in Taiwan.
2007’
Launched its first self-developed title Bright Shadow and expanded into Western markets with offices in Europe and the U.S.
2013’
Completed global expansion with gamania GASH+ e-points available at over 10,000 retail locations across Taiwan.
2015’
Declared maturity as a full-spectrum digital ecosystem, expanding into e-commerce, media, fintech, and startups.
2019’
Expanded its pan-entertainment strategy, consolidating platform resources to cultivate original Taiwanese IP.
KEEP ROLLING!gamania 3.0 – Embracing Digital Transformation
2021’
Launched two new platforms—beanfun! Comics Star and beanfun! Literature Star—entering the online literature and webtoon markets.
2024’
Merged Literature Star and Comics Star into MOJOIN, a fully integrated platform to promote original Taiwanese IP globally.
2025’
Focusing on AI, big data, and platform synergy to become a future-ready tech enterprise.
Group Ecosystem
Group Ecosystem
Consolidating group resources to create dynamic and agile brand synergies.
By fostering cultural alignment and connecting business momentum,
we stay adaptive to market shifts and drive continuous innovation and growth.